Real Time Senior VFX Artist
Join us to help creating Visual Effects that support gameplay, story, and artistic vision of AAA games!
As a Senior VFX Artist you will:
- Design and implement high-quality Visual Effects that support gameplay, story, and artistic vision.
- Translate reference, concept art, storyboards, written game design briefs, and verbal directions into a prototype and implement real-time VFX in-game
- Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g. rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full-screen effects
- Create and optimise VFX to run within performance limitations
- Identify and implement best practices of VFX workflow
- Work with Art, Design, and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements
- R&D on new industry technology and trends to improve the project’s visual quality and efficiency
- Prioritise, plan, and organise VFX Domain tasks
- Mentor and support other artists, providing feedback and guidance
Requirements: - 5+ years of experience in game development
- Proven track record creating VFX in the Senior Artist capacity for shipped AAA games
- Expertise with Unreal Engine 4/5, Niagara, and blueprints
- Creation of realistic and stylised VFX
- Advanced shader creation (material editor and/or code)
- Setting up workflows of art production
- Autodesk Maya
- Good knowledge of shaders, environment art and character art pipelines
- Good understanding of optimising assets and how to create optimised content
- Experience working with remote teams across different timezones
- English proficiency at least at B2 level
Ideal candidate will also have:
- Experience with Houdini
- Knowledge of animation and rigging pipelines
- Broad understanding of environment and character art pipelines
- Experience in co-development or outsourcing
- Department
- Art
- Role
- VFX
- Remote status
- Fully Remote
Recruitment Process
Any game is a reflection of the talent that creates it. We take great care in selecting the right candidates for the team. We want to talk to you and get to know you. We want you to know your colleagues and lead. Here's how the process usually looks:
First, a chat with our recruiter. We’d like to learn more about you, your skills and your aspirations!
For some roles, we may ask you to complete a technical test to assess your skills
Up next, talking with the Team Lead. We’ll assess what you’d bring to the team and how you would fit in.
Then, you’ll meet the rest of the team, to get to know the people you would be working with – and they’ll get to know you.
If all has gone well - you will be welcome to join the team! 🎉
We know this may sound like a lot and we fully appreciate the fact that interview processes may be stressful to go through. Rest assured – we’ll do everything we can to make it as smooth, transparent and fast as possible for you.
And please let us know if there is anything we can do to make the process even easier for you!
About Redhill Games
Redhill Games capitalizes on the extensive knowledge of AAA PC and console titles in co-developing some of the world’s leading gaming brands. As an international team of seasoned industry veterans, we strive to create gaming experiences that make a lasting impression on the players.
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